Aug 10, 2016 · Created primarily using the in-app video camera. To capture a framebuffer in Unity you will need two things: a RenderTexture and a Texture2D. After that, copying pixels is easy.

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Mar 26, 2016 · MSAA trick further reduces the G-buffer pixel shader wave count by ~3x and color bandwidth by ~2x, making it comparable to the Intel 32 bit per pixel technique in G-buffer bandwidth. Improvements First I will propose some improvements to techniques 1 and 2 to further reduce the G-buffer bandwidth cost of these techniques.

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